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Just as before, your foes taunt you and profess what you’ve done that’s angered them, trying to get under your skin. and history and memories and stories that we’re tracking in the nemesis system,” says Monolith VP of creative Michael de Plater. Shadow of War is greatly expanding on this, offering more memorable exchanges on the battlefield. This meant no two players ever had the same exact experience in the game, as enemies and battle conditions varied by gameplay choices. It reacted to your actions in the world by altering your missions and conflicts based on previous encounters. The nemesis system was Shadow of Mordor’s biggest draw. At this year's GDC, we saw the game in action and interviewed Monolith VP of creative Michael de Plater to find out what’s in store. Today marks the first slice of substantial gameplay we’ve seen and it already looks like Monolith is improving on the foundation set by its predecessor by enhancing the nemesis system and setting a more epic scale for battles. Shadow of War isn’t a distant release, with its launch on August 22. Back in the shoes of Talion and Celebrimbor, can you rise up and turn all of Mordor against him? The Dark Lord Sauron’s power has only grown, since he’s gathered his army. Interactive Entertainment and Monolith Productions finally unveiled a sequel, Middle-earth: Shadow of War, which picks up right where the last game left off.
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It went on to find a place on many game of the year lists, including winning Game Informer’s best action game for that year. Middle-earth: Shadow of Mordor turned heads for its unique nemesis system and fun action combat when it launched in 2014.